Plague doctor png3/18/2024 ![]() Plague Doctor responds to the four work types in order of best to worst: Insight, Attachment, Repression and Instinct. It is thought to have biblical origins due to its second form. The details of its origin are currently unknown, though it's been said it came to the facility of its own free will. It may switch itself with multiple abnormalities instead of just one, leading to a more complex shuffling. The change is at the start of the day, in the Deployment Phase, so the player can check the Abnormalities and change agents if Plague Doctor swapped with another Abnormality. Plague Doctor may switch containment rooms randomly with any other Abnormalities at the beginning of a day this can also happen when using Retry or the memory repository. From that moment on, it will no longer appear when breaching. The clock only appears when WhiteNight transforms. After the Plague Doctor has transformed, the player is no longer able to change the speed, open the manual, or open the game menu until either the abnormality is subdued, a Game Over is reached, or the day ends. The same clock as before will appear, moving the camera to each employee blessed in order, transforming them. When the Plague Doctor has ' Blessed' twelve employees, it transforms into WhiteNight, and mutates all twelve blessed employees into Abnormalities/Minions called Apostles. The number of blessed employees will be similarly tracked. Plague Doctor's appearance will change as it blesses more employees, and will not be reverted even in new runs starting from day 1 and restarting back to previous checkpoints. Resetting on the same day that the Agent(s) received the gift will remove it, but the clock counter will remain and the agent will still be unable to work with Plague Doctor. Employees added to the clock and with the Gift on them cannot work on the Plague Doctor. Gift " Bless", that increases all the stats by 6. In addition, the employee will be fully healed and given the E.G.O. When the baptism is finished, an old-fashioned clock will appear on screen, and the name of the employee who was baptized will appear beside a number in increasing order, starting from 1 up to 12, along with some text at the bottom. Interrupting the process results in the baptism not being applied to the employee. Its ability consists of it taking time to perform a ' Baptism' on the employee, which can be interrupted by passing the day, a reset, memory repository, or exiting the game. If the possessed agent dies, another will be chosen. Otherwise, a random Agent will be possessed and brought to its containment. If it was triggered by its Good result, the agent finishing the work will be the target of the ability. The ability needs one Agent to be in its containment unit. An Emergency Level 2 (Second Trumpet) occurs.If a hostile ship contacted its other allies, then the infection spreads to them as well.Plague Doctor's ability will trigger when its containment chambers Qliphoth Counter reaches 0. He looks for the infected everywhere and treats them as he considers right - by death.Ī unique feature of this ship is the ability to infect ships. And his AI began to respond to the call sign “Plague Doctor”. The transformation affected not only his appearance, but also his capabilities. ![]() One of their ships was part of an ill-fated expedition to the ominous Leviathan, where the signatures were recorded similar to those recorded in the notorious Monolith. According to the other, the Techs have finally merged with their machines in order not to fall under the influence of the biomorph virus, and now they live a “digital” life. According to one version, the Techs left them to keep an eye on the secrets of Jericho, which they could not take with them. The objectives of the Sentinels are unclear. A mysterious association of artificial intelligences left after the disappearance of the Techs. It is said that it was previously one of the Sentinels' ships. A special plasma web allows these ships to cause damage to the enemy without any direct contact whatsoever. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).Ĭovert Ops ships are designed for sudden hit and run attacks on individual enemy ships. Premium ships bring their pilots more credits and experience. This ship belongs to the premium technology ![]() 4.3 Ship's speed on different experience levels.4.2 Ship's characteristics on different experience levels.4.1 Ship's resistance to incoming damage.4 Tables of ship's technical characteristics. ![]()
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