Few issues I'd see most of my characters having fitting on this: Does it also need a field to say how many copies of a spell you've prepared? More languages: check (added 2 more at the expense of inventory). Is 4 enough? 5? Any more than 5 is gonna look really ugly. Though there's a limit to how many columns of boxes I can have without it looking ugly. I'll use them to expand on the temp fields. That gives me a few extra mm to play with. Really? See, I said I wasn't very experienced. Since Max Dex only affects your Dex contribution to armor, it seems a little out of place to put it in with the rest of the abilities. Granted they probably shouldn't, but our party had a wolf squished against the walls of a corridor by a nasty trap, and several other close calls (the wolf's name was "sheep" in elven, prompting comments of "mutton dressed as laminate"). Fighters, barbarians, monks and rogues can make do without the extra sheet.Īnimal companions needed a separate sheet because they can die independently of their owners. So I compromised on two sheets, one of which is double-sided with features for every class, the other class-specific. People who aren't experienced are overlooking powerful spells, potions, etc because there isn't space to make it clear. I prefer single sheets too, but there just isn't a way to get everything on one sheet being cramped - which is the major thing wrong with our current sheets. It's made in Illustrator CS3, which means it's actually a whole slew of files that I stitch together at the last minute. I'm not a big fan of multipage sheets, but that's just personal preference. These will have to wait until after base classes. Psionic specific sheets: Psicrystal, psionic classes Use of soft gray rather than black so pencil stands out betterĬonsistent visual cues to draw attention to the important bitsĭungeon master sheets: Party summary, NPC Party funds sheet, for those parties whose first thought on approaching the dread doors to an arcane temple is "Can we pinch the hinges?" Space for conditional modifiers on attack, saves, AC etc If you're interested in contributing or modifying them, check out the project on Google Code ().Īlso, check out the nascent Pathfinder conversion () of these.Ĭombat-related details grouped on one side, for less page jugglingĬlass-specific pages for spells and special abilities, including extra space for potions and scrollsĭesigned for multiclassing, with space for class details like hit die, skill ranks and class skillsĭesigned for higher levels, with space for up to 3 5 classes, 4 attacks, 5 6 9 protective items, 4 11 12 extra skills and 7 favoured enemies I'd appreciate any slagging off constructive criticism you may have. I'm not very experienced yet (I've played about 0.8 complete games, or six months), but I've been working on a design for character sheets that I think is an improvement on the defaults. We all spend so much time staring at our character sheets that it's worth finding a good one.
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