Starfall 414 kid life3/24/2024 ![]() ![]() Highharvestide: This holiday of feasting to celebrate the autumn harvest also marks a time of journeys. Bad weather on this special night is taken as an omen of extremely ill fortune to come. Acquaintances turn into dalliances, courtships turn into betrothals, and the deities themselves take part by ensuring good weather for feasting and frolicking in the woods. Midsummer: Midsummer night is a time of feasting and music and love. They distribute the flowers among the people, who wear them or cast them upon the ground as bright offerings to the deities who summon the summer. Even if snow still covers the ground, clerics, nobles, and wealthy folk make a point of bringing out flowers grown in special rooms within temples and castles. Greengrass: The official beginning of spring is a day of peace and rejoicing. The common folk enjoy the celebration a bit less - among them it's called Deadwinter Day, noted mainly as the halfway point of winter, with hard times still to come. Traditionally it's the best day to make or renew alliances. Midwinter: Nobles and monarchs greet the halfway point of winter with a feast day they call the High Festival of Winter. Each seasonal festival is celebrated differently, according to the traditions of the land and the particular holiday. The Calendar Of Harptosįive times a year the annual holidays are observed as festivals and days of rest most every civilized land. The months of Faerûn roughly correspond to the months of the Gregorian calendar. These annual holidays mark the seasons or the changing of the seasons. Five special days fall between the months. Few bother to refer to Harptos by name, since the calendar is the only calendar they know.Įach year of 365 days is divided into 12 months of 30 days, and each month is divided into three tendays. Most of Faerûn uses the Calendar of Harptos, named after the long-dead wizard who invented it. "Twelve bells" is virtually interchangeable with "midnight" - or "highsun," depending on the context. Traditionally, the hours are numbered 1 to 12 twice, and the bells sound once for each hour on the hour. Lathanderians assign acolytes to watch sundials, carefully adjusted by years of observation of the sun's movements in the sky. The priests of Gond treasure their mechanical clocks and delight in sounding them for all to hear. Several major faiths attempt to measure time more accurately. In large cities, the tolling of temple bells replaces the more casual accounting of the day's passage. Two merchants might agree to meet at a particular tavern at dusk, and chances are both will show up within 15 or 20 minutes of each other. People are accustomed to gauging time by intuition, the movement of the sun, and the activity around them. Each of these customary periods lasts anywhere from 1 to 4 hours, so highsun is generally accounted to be noon and an hour or so on either side.įew Faerûnians have cause to measure an hour (or any length of time shorter than a day) with any great precision. These customary divisions are only approximations, and one person's late afternoon might be another's early dusk: Local customs dictate the general length of each portion of the day. Dozens of conventions for naming these portions of the day exist, and cause no little confusion for travelers in foreign lands. Timepieces are very rare, and most people break up the day into ten large slices - dawn, morning, highsun (or noon), afternoon, dusk, sunset, evening, midnight, moondark. ![]() Most folk start counting using their thumb as first-day, but halflings are famous for using their pinkies to count first-day, so much so that the phrase "counting like a halfling" means that someone is being different just to be difficult. Instead, they're referred to by number: first-day, second-day, and so on. ![]() The individual days of the tenday do not have names. Ten days comprise a Faerûnian week, also known as a tenday or, less commonly, a ride. Midwinter day in Silverymoon sees little more than 8 hours of daylight, and Midsummer almost 16. In the north, the days are markedly longer in summer and shorter in winter. In southern lands such as Halruaa, the length of the night does not vary much with the season, and 12 hours of light and 12 of dark is the rule year-round. Day and Nightįaerûn's days are 24 hours long, divided into night and day by the rising and setting sun. Even the war-heralds of the unlettered orc-tribes compose harsh chants that record the days and deeds of their fierce chieftains. In Cormyr and a dozen other kingdoms, royal astrologers carefully tend the Roll of Years. Almost every people or race of Faerûn marks the passage of days, seasons, and years in some fashion. ![]()
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